Since
practically the beginning of video games and its massification, it has been
believed that games involving weapons, death, blood, etc., are factors that can
influence children to develop violent behaviors. This has been a reason why
many mothers decided to choose not to let their children play this type of
games at least in early childhood. But the social pressure is always greater
and they end up buying the most popular consoles and videogames in the market,
which turn out to be the topic that encompasses violence. A genre of video
games well known and common among minors happen to be shooting games or
shooters, which generally consist of a campaign with a history that leads to
many bullets and murders. There are also fighting games with famous titles like
street fighter and mortal kombat.
US
President Donald Trump insists that these violent games are behind the killings
in schools in his country, however there are several investigations in this
regard that belie their point. Frankly,
video games are not a problem, "explains Christopher Ferguson. Doctor in
Clinical Psychology and professor at the University of Stetson (Florida) is one
of the world's leading experts in the impact of violence in video games and the
media in the real world. A in fact, a hypothesis says that the video games keep
these people inside their homes, which makes it more improbable that they can
be on the street committing violent acts. This has also been shown with violent
movies and television series. In short, when movies, TV series or violent video
games come onto the market, the data show a fall in violent crime (Ollero, 2018)
In spite of
all the aforementioned, it is also known that in order to improve the
experience of children with videogames, limits must be placed on schedules and
types of games, since although these do not directly influence behavior at the
level of say that they will make children more violent, even so it is not
mentally healthy for anyone to abuse this type of entertainment, besides being
detrimental to the vision.
For this
then the Spanish Association of Pediatrics suggests the following schedules
according to different ages. The effect of violent video games on children.
-Between 0
and 2 years, it is recommended that children have no contact with this type of
device. - From 2 years and up to 4, it is best to spend a maximum of one hour
throughout the day. -As they grow, they can increase
their time, but it should never be longer than 2 hours a day, in order to
encourage sports and physical activity (Mason, 2018).
In second
place and as it was mentioned before, it is also necessary for parents to pay
attention to the type of games that their children play since there are age
ranges for them, for this The effect of violent video games on children. “In
the market there is the so-called classification system of the ERSB
(Entertainment Software Rating Board), the body in charge of assigning the
recommended age of use based on the content of the game in particular” (Mason,
2018).
Finally we can conclude that although violent video games will not determine the behavior of the children who play them, even so we must place limits on the time played and the type of game. For this, education is necessary for both parents and children
Links:
https://www.hacerfamilia.com/ninos/videojuegos-violencia-videojuegos-violentos-ninos-20170209142011.html
https://www.elmundo.es/papel/historias/2018/03/22/5ab273c2468aeb35128b465e.html